local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 72125
L0_1.ActorAlias = "72125"
L1_1 = {}
L1_1.q7212504 = 7212504
L1_1.q7212501 = 7212501
L1_1.q7212502 = 7212502
L1_1.q7212505 = 7212505
L1_1.q7212503 = 7212503
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 3165
L2_1.alias = "Npc3165"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3165Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.alias = "Q72125Trigger"
L2_1.script = "Actor/Gadget/Q72125Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "WQ_72125_Kaoru"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q72125Trigger_ = L2_1
L0_1.Datas = L1_1
return L0_1
